
Once you have asked a particular character about an item, the item is checked off. You just click on the items to ask the character about them. Information is elicited from the various characters much in the same way as it was handled in The Pandora Directive: as you learn about various new topics, they appear as items in a list. It was almost as if the designers had run out of alternative ideas for progressing the story! During the latter half of Overseer , the game degenerated into abject linearity. The story in Overseer is pretty good, but I felt I was always being pushed inexorably to the next location. I had the feeling that the conversations were mostly used as filler this time around! Also missing was the multi-path multi-ending theme. In the end, the characters would always give me the information I wanted, no matter what I said. Not once did I have to repeat my conversation with any of the characters, even when I thought I had wrecked my chances entirely with a bad opening. Well, this aspect of the game appears to be missing almost entirely from Overseer. Another strong point was the manner in which you could influence the flow of the game by the way you handled key conversations. It was simply the best story I have ever seen written into a computer game. All is Forgivenīy far, the most compelling thing about The Pandora Directive was the story. So, how does Overseer stack up in comparison? Come Back, Pandora. Now, The Pandora Directive was one of my all time favourites. And the whole thing is held together nicely under the direction of Adrian Carr, who also did the honours for The Pandora Directive. Richard Norton, the martial arts actor, plays a fairly convincing super-smooth bad guy. Michael York puts in a strong performance, and Rebecca Broussard does an adequate stint as this game's femme fatale. Tex is again played by Chris Jones, and Chelsee by Suzanne Barnes. However, Overseer does manage to produce a strong cast of characters in its own right. live with in Under a Killing Moon and The Pandora Directive get to make an appearance. I never got around to playing Mean Streets, so it didn't bother me all that much.īecause we're going back in time here, none of Tex's Chandler St. I'm not sure how some folks will feel about Access' re-hashing of a previously used story. As you/Tex progress the case in the present time, Tex fills Chelsee in on the details of what happened in the past using voice-overs and FMV cut scenes. Mean Streets?! This time, the story is told in flashback over a special dinner with Chelsee Bando, his long term romantic interest.

who first made his appearance in Mean Streets is back again in a reprise of.

Well, they've let Tex out of his box again! Yes folks, the illustrious small screen P.I.
