
This is not a question anybody can answer for you in a general sense. Do these cards function differently in the TCG? If we feel that such an idealized "reasonable player" would likely come to an incorrect conclusion about the card's functionality, we include it in this list. Simply put, if a reasonably well-educated player were to have the card used against them without prior knowledge, would they be able to deduce the card's documented OCG functionality from its TCG card text. When deciding if a given card should be included on this list, we try to apply what we've come to call the "reasonable player test". This is a subjective judgment call on the part of the contributors, of course. Everything seems to have their own checks and balances.įor example, I think I prefer Constellars to this deck (because of how good Pleiades/M7 is), but I think this deck has a fantastic match-up against Constellars because Pleiades and his arsenal of backrow isn’t very effective against the Bujin playstyle.īut if you’re curious about more Bujin Theory-Oh, you can check out Kyle’s Bujin Deck Profile, or head over to our Bujin Podcast page (releasing 6am PST Jan 24th) and listen to our discussion on their playstyle and potential hybrids.This page aims to compile a comprehensive list of product errors in the Yu-Gi-Oh! Trading Card Game.įor purposes of this project, we consider a card's text to contain a "product error" if that card's latest TCG text does not appear to convey the card's documented functionality in the Yu-Gi-Oh! Official Card Game. I think they fit well in the current meta. They’re good, but they don’t have the secret ingredient yet that makes them an overtly good stall deck or the next best aggro deck. Bujins don’t normally special summon, and all of the Bujingis are sent from the hand to the Graveyard or Banished directly from it, so they don’t conflict with Emptiness.Īre Bujins the next tier one? Maybe. I would have had more Vanity’s Emptiness if I wasn’t running Vivid Knigh and Call of the Haunted, because I really like the card in the main deck. I also have been running call in everything lately, so I figured I might as well be consistent. I run it in place of Bujincarnation because it looks scary and performs a similar job. It’s another card that helps Yamato “stay” on the field. Call buffers the punishment I get from making wrong calls or just not having the right resources. Bujins spend a lot of time anticipating what the opponent will do so that the right Bujingi can be dumped into the graveyard. Should someone ever hurt the family, I think Call of the Haunted is one of those forgotten good cards. A card like Bujingi Centipede is fantastic, but isn’t reliable against them. With a Bujingi Hare, (Turtle), and 3 Forbidden Lance and MST, you will hopefully have one of those to protect your monsters, and since Necrovalley and Skill Drain hurt the Bujin Family, the two quick-plays will give you options. Torrential isn’t a huge problem because Bujins have this weird ability to place invisible monsters on the field. Things get sticky when you run into bottomless and mirror force. D.Prison, Caius, Fiendish Chain, and Compulse stop mattering while you have it.

Since it removes whatever is being targeted from the field, it’s kind of like an Effect Veiler built specifically for Bujins. Vivid Knight can activate Arasuda’s effect on either player’s turn, giving you more control of the Bujingi monsters, and it can protect Yamato while setting up for an Xyz summon. It’s only 1600 on the field, so it’s not particularly threatening, and wasting cards to protect it is counter productive because they should be saved for Yamato in most cases. It’s a quick beater and it can be protected by all of the Bujingi shenanigans.

It’s only purpose is that it’s easily searchable by Yamato and Tenki, and it has 1900 attack (2000 with Tenki). Mikizuchi and Arasuda are kind of irrelevant monsters, Mikizuchi especially. Kyle decided to run Bears in his build, so I took a not from him and tried to not go in that direction to give our decks some space.

I have 2 Tenki instead of 3 because I’m not running any Bears and I feel like 2 is comfortable because I don’t need to see it all the time. With those 2 concepts in mind, the important thing is finding the right pieces to protect Yamato so that it can do it’s thing.Ģ Tenki and 2 Duality help go after Yamato if you don’t draw it turn one. It thins your deck, organizes your graveyard, and entices your opponent into removing it from the field. Without Bujin Yamato, this archetype would be a terrible waste of time, so it’s obvious why it would need to be at 3. Where do you start with Bujins? They have a ton of support, a lot of good cards, and are clearly regarded as a potential “Konami favorite.” But are they Blackwing calibur, Inzektor Calibur, or are they Wind-up calibur?
